
I’ve ran into a tricky conundrum, however. What better time to take on the next Ruins boss? The mission was a breeze, though I realized that Scouting is even more important here as finding where the curios are (whether in a room or hallway) can complete it that much quicker.Ĭompleting the previous mission gave me a nifty week event: Silence in the Crypts, bolstering my XP gain by 33% and damage by 15% for my next mission – provided it’s in the Ruins. Plague Doctor grenades plus Fitz’s poison needles stacked blight beautifully. I knew that bleeding is no good in the ruins so I went with a blight team. Mission: Ruins, Purify the Altars, Level 1, Medium At this point half of my team are lvl 4 or 5! I wanted to include some level 1 heroes since this was a relatively easy mission. I had to find three specific curios and purify them, which meant three of my precious few inventory slots were taken up by special potions, ugh. I decided to tackle a level 1 mission in the Ruins, and the first that had an actual objective other than killing a boss or just exploring every room. Unfortunately he’s level 0, and my next missions would involve the Ruins, where bleed-focused heroes fare poorly.

I did finally see a Hound Master in the Recruitment Camp and brought him on board. Week 23Įveryone’s looking good going into Week 23. So I made some time this weekend to play a bit offline in preparation for Monday’s stream.


But my Roll20 Review of Dungeon of the Mad Mage took much longer than expected, and I was unable to stream last Friday. Since reaching my Patreon goal of two Let’s Play live streams per week, I haven’t had time to fit any offline sessions in between. To help remember what happened, and to regale you of any drama, I’ll be writing these Field Reports between Episodes.ĭarkest Dungeon Episode 09 will air Monday, Nov. I’ll be peppering my live Let’s Plays with some offline gameplay.
